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	<title>Marnix Designs</title>
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	<description>User Experiences &#38; Interaction Design</description>
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		<title>How to solve gun violence? A designer&#8217;s perspective.</title>
		<link>http://www.marnixdesigns.nl/ideas/gun-crimes-reduced-by-design/</link>
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		<pubDate>Thu, 17 Jan 2013 04:28:39 +0000</pubDate>
		<dc:creator>Marnix_IxD</dc:creator>
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		<guid isPermaLink="false">http://www.marnixdesigns.nl/?p=32</guid>
		<description><![CDATA[Although the news on gun violence and topics related to this are of little to no importance to a non American citizen like myself. I as an interaction designer find the subject fascinating and designing a permanent solution to this would be challenging but surely doable. In this post I give some of my ideas on how to solve the problem.]]></description>
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		<title>How project docs can keep your project alive.</title>
		<link>http://www.marnixdesigns.nl/ideas/how-project-docs-can-keep-your-project-alive/</link>
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		<pubDate>Fri, 25 Jun 2010 15:54:40 +0000</pubDate>
		<dc:creator>Marnix_IxD</dc:creator>
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		<description><![CDATA[As a follow up on the project we did for Het Spoorwegmuseum I wrote a paper in 2010 on how we had accomplished developing a full web game with 9 students in 17 weeks time. The paper is about how project documentation played a role in it, and how we need to choose which types of documents we use, as not every document is suitable for each situation.

]]></description>
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